Woods
3DTarkov's largest 3D map, with dense forest, long sniper sightlines, and long treks between points of interest.
Map
Features & Notes
- Stationary NSV Utyos 12.7x108 heavy machine guns.
- Border Snipers and Minefields — be aware of both.
- BTR patrol.
- Initially only accessible by transiting; direct access unlocks after the story chapter Tour.
Bosses
Shturman
~75% Spawn 812 HPAt the sawmill
Precise, defensive fighter who holds position among logs and workshops with an SVDS. Use smoke and hard cover crossing clearings, hold doorways, and pick off guards with scoped weapons.
Followers: 2–3 heavily armed and armored guards
Cultist priest
~25–30% Spawn 850 HPNear ritual places west of the sawmill and at the dilapidated village in the north
Leads knife-wielding warriors in stealth, poison, and ambush encounters; footsteps are quieter and they resist thermals. Use high caution in dark approaches, avoid blind corners, and prioritize eliminating followers to isolate the leader. A knife hit inflicts the Unknown toxin (140 HP/min DoT) — carry an xTG-12 or Perfotoran injector.
Followers: 4 Cultist Warriors
The Goons squad and Partisan also spawn on Woods — see their own sections below.
The Goons
Roaming SquadA 3-boss squad that can spawn here instead of Woods's usual bosses — unlike the map's other named bosses, they aren't tied to one fixed location. The Goons also appear on Customs, Shoreline, and Lighthouse.
Knight
Squad Leader
Death Knight mask, Crye Precision CPC plate carrier (Goons Edition). Followers: Big Pipe, Birdeye.
Big Pipe
Heavy
Milkor M32A1 MSGL 40mm grenade launcher, S&S Precision PlateFrame plate carrier (Goons Edition). Followers: Knight, Birdeye.
Birdeye
Sniper
Mystery Ranch NICE COMM 3 BVS frame system (Coyote), LBT-1961A Load Bearing Chest Rig (Goons Edition). Followers: Knight, Big Pipe.
Partisan
Roaming Solo BossHas to be expected everywhere on Woods — unlike this map's other named bosses, Partisan isn't tied to any fixed spawn point. No followers.
PMC-Only Extracts
Bridge V-Ex
Paid · Single-UseCosts 5,000 Roubles per player (fee scales with Scav karma), max 4 players, single-use. Border snipers beyond the vehicle.
Northern UN Roadblock
Border snipers beyond the gate. No requirements.
Power Line Passage
Flare RequiredFlare extract: shoot a green flare (RSP-30 or 26x75mm signal pistol) into the sky inside the signal area to open it for your whole group.
RUAF Gate
Flare RequiredRequires a green flare to open. Not always available.
ZB-014
Key RequiredRequires green flares to open, plus the ZB-014 key.
ZB-016
Flare RequiredRequires green flares to open.
Co-op Extract
Friendship Bridge
On the right side. Requires a Scav and a PMC together to activate.
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SCAV-Only Extracts
The Boat
No requirements.
Dead Man's Place
No requirements.
Eastern Rocks
West border. No requirements.
Mountain Stash
No requirements.
Old Railway Depot
No requirements.
RUAF Roadblock
No requirements.
Scav Bunker
No requirements.
Scav House
No requirements.
Transits
Always available, not single-use, but only usable starting 1 minute after raid start.
| Transit | Notes |
|---|---|
| Transit to Customs | No requirements beyond the 1-minute raid-start delay. |
| Transit to Factory | No requirements beyond the 1-minute raid-start delay. |
| Transit to Lighthouse | No requirements beyond the 1-minute raid-start delay. |
| Transit to Reserve | No requirements beyond the 1-minute raid-start delay. |