Medicine
Every injury type and the item that fixes it, plus which medkit is actually worth carrying.
Core Concepts
The injuries you'll be treating, ordered from most to least urgent. Colored bars flag severity.
Heavy Bleeding
−0.9 HP / 4s Treat FirstFast HP drain across all body parts that also leaves a blood trail. Stop it before anything else with a tourniquet, hemostatic injector, or medkit.
Destroyed ("Blacked") Limb
Surgery OnlyA limb at 0 HP can't be healed by a medkit — only a surgical kit restores it, and only to a capped % of max HP for the raid. A destroyed Head or Thorax is fatal and can't be repaired.
Light Bleeding (Blood Loss)
−0.8 HP / 6sA slower drain across all body parts. The least urgent bleed, but it still adds up — a bandage or any medkit stops it.
Fracture
Movement / AimA broken limb limps (leg) or shakes your aim (arm), same as a destroyed limb until healed. A splint stops the effect temporarily; a medkit or surgical kit fully heals it.
Contusion
~30–60s, self-healsFrom a nearby explosion or a bullet glancing off your helmet: muffled hearing, ringing, and swaying vision. Harmless and clears on its own — no item needed.
Medkits
| Medkit | HP Value | Fixes | Notes |
|---|---|---|---|
| AI-2 | 100 | None | Basic USSR-era service kit; HP restore only. |
| Car First Aid Kit | 220 | Blood loss | Emergency-only kit, like a fire extinguisher for your body. |
| Salewa First Aid Kit Recommended | 400 | Blood Loss (45), Heavy Bleed (175) | Contains bivibag + bandages/dressing tools. |
| IFAK | 300 | Blood Loss (30), Heavy Bleed (210) | US Marine Corps gen-3 personal kit. |
| AFAK | 400 | Blood Loss (30), Heavy Bleed (170) | Advanced personal kit, adaptive design. |
| Grizzly Medical Kit Best-in-Slot | 1800 | Blood Loss (40), Fracture (50), Heavy Bleed (130), Contusion | Considered one of the best kits overall. |
The Most Important Section On This Page
Which Medkit Should You Run
Raw HP value isn't the whole story — what a kit actually fixes, and how many uses it has of each fix, matters just as much. Here are the two that matter, head to head.
Salewa
Recommended- HP Pool
- 400
- Fixes
- Blood Loss, Heavy Bleed
- Cost / Rarity
- Cheap · common
- Best For
- Every raid
Covers the two things that actually kill you mid-fight. The default "always carry one" kit.
Grizzly
Best-in-Slot- HP Pool
- 1800
- Fixes
- Bleeds + Fracture + Contusion
- Cost / Rarity
- Expensive · rare
- Best For
- All-in-one loadouts
The only kit here that also fixes breaks and concussions. One item handles everything.
The Verdict — Run Salewa for the vast majority of raids: bleeding is what kills you mid-fight, a fracture just slows you down. Save Grizzly for when you want one item that does it all, or when inventory space is tighter than your wallet. Don't assume more HP means better — check what a kit actually fixes against what you'll face.
Advertisement
Splints
Fixes FractureImmobilizing Splint
Single-use. Immobilizes you while applying to a leg; arm application allows movement.
Aluminum Splint
Five uses. Same movement rule as the Immobilizing Splint — the reusable pick when you can afford it.
Painkillers
| Item | Uses | Duration | Notes |
|---|---|---|---|
| Analgin Painkillers | 4 | 1:20 | Cheapest, most available. |
| Morphine Injector | 1 | 5:00 | Powerful, single-use. |
| Ibuprofen | 15 | 4:20 | NSAID — pain, fever, inflammation. |
| Vaseline Balm | 6 | 5:00 | Also usable on small cuts/burns. |
| Golden Star Balm | 6 | 5:50 | Vietnamese balm (Cao Sao Vang). |
Surgical Kits
Restores Blacked LimbsCMS Surgical Kit
The budget option. Repairs a destroyed limb but leaves it fragile for the rest of the raid.
Caps at 25–45% HPSurv12 Field Surgical Kit
The upgrade. More uses, a higher HP cap, and it clears any fracture on the same limb in one use.
Caps at 60–72% HPInjectors & Stimulants
Strength Dominant
SJ1 TGLabs Combat Stimulant
M.U.L.E.
L1 (Norepinephrine)
Endurance Dominant
SJ1 TGLabs Combat Stimulant
Meldonin
Adrenaline
Regenerative
Propital
ETG-Change
xTG-12 Antidote
Hemostatic
Zagustin
AHF1-M
Other
SJ9 TGLabs Combat Stimulant
3-(b-TG)
P22
"Obdolbos" Cocktail
Gamble drug — negative effects vary each use.
Advertisement
Medicine FAQ
How do I heal?
Right-click a medkit and select "Use", or bind items to number keys (the item must be in your vest or pockets first: hover over it and press a number). Standard bindings: 4 = Medkit, 5 = Painkillers, 6 = Splint/Hemostat.
Are meds easy to find in raid?
Rarely — most medical containers yield bandages, not full kits. Bring a backup medkit rather than relying on loot.
Should I heal mid-fight?
Risky but sometimes necessary. Prefer injectors over medkits during active engagements — faster, less audio giveaway. Only medkit mid-fight if absolutely necessary or you're safely at range.
Is it OK to not be full HP after a fight?
Yes — prioritize healing over looting once safe, unless you need to leave immediately. Below 50% HP, avoid further engagements.
What heals blood loss?
Car First Aid Kit, Salewa, IFAK, AFAK, Grizzly, a bandage, or the Zagustin injector.
What heals heavy bleed?
Salewa, IFAK, AFAK, Grizzly, a tourniquet, a hemostat, or the Zagustin injector.