HP Value: 100
Medkit Fixes:
- None
Description:
The AI-2 medikit was developed as a standard service first aid kit for various defense and law enforcement agencies and civil defense forces of USSR. In case of all-out conflict with the use of weapons of mass destruction it should have been distributed to the population of the affected and surrounding areas.
HP Value: 220
Medkit Fixes:
- Blood loss
Description:
Like a fire extinguisher, car first aid kit is crucially important protection measure in the event of an emergency on the road.
HP Value: 400
Medkit Fixes:
- Blood Loss (Costs 45)
- Heavy Bleed (Costs 175)
Description:
First aid kit containing bivibag, various types of bandages and dressing tools.
HP Value: 300
Medkit Fixes:
- Blood Loss (Costs 30)
- Heavy Bleed (Costs 210)
Description:
IFAK is a personal medical kit issued to soldiers in service. The official first aid kit in the U.S. Marine Corps IFAK (Individual First Aid Kit of the United States Marine Corps). The latest, third-generation (gen3), the most well-designed and rich in contents.
HP Value: 400
Medkit Fixes:
- Blood Loss (Costs 30)
- Heavy Bleed (Costs 170)
Description:
AFAK (Adaptive First Aid Kit). A more advanced version of the personal first aid kit.
HP Value: 1800
Medkit Fixes:
- Blood Loss (Costs 40)
- Fracture (Costs 50)
- Heavy Bleed (Costs 130)
- Contusion
Description:
Travel Grizzly Medical kit is considered one of the best first aid kits. It contains everything necessary to provide timely medical care in extreme conditions.
Uses: 1
Fixes:
- Fracture
Description:
When applying the splint to your leg you will be unable to move for the duration of the application. You are able to move while it is applied to an arm.
Uses: 5
Fixes:
- Fracture
Description:
When applying the splint to your leg you will be unable to move for the duration of the application. You are able to move while it is applied to an arm.
Uses: 4
Duration: 1:20
Description:
The cheapest and most widely available Metamizole painkillers.
Uses: 1
Duration: 5:00
Description:
A single-use syringe full of morphine. A powerful drug, used primarily to treat both acute and chronic severe pain.
Uses: 15
Duration: 4:20
Description:
Is a medication in the nonsteroidal anti-inflammatory drug (NSAID) class that is used for treating pain, fever, and inflammation.
Uses: 6
Duration: 5:00
Description:
Vaseline, or, more precisely, petroleum jelly, is a versatile ointment used for a number of purposes where its water insulation and lubrication properties are required, for instance, treating small cuts and burns, coating corrosion-prone items or lubricating gear that requires non-acidic lubricants.
Uses: 6
Duration: 5:50
Description:
Famous Vietnamese Golden Star Balm, also known as Cao Sao Vang is made from essential oils like Camphor, Menthol, Peppermint, Cajuput. Balm for external use: a small amount of it is applied to the sub-district and rubbing of the skin: for headache - the temples and the nape of the neck, with a cold - under the nostrils, the common cold - in the chest, back, abdomen, insect bites - on the place of bite. Precautions and special instructions: Intended for external use only.
Uses: 5
Description:
Compact surgical kit for treatment of bullet wounds and other serious injuries.
Use:
all surgical kits repair "blacked" limbs, also known as the beyond repair status.
Uses: 15
Description:
Advanced surgical kit with additional and better tools, allowing you to treat serious injuries right on the battlefield.
Use:
All surgical kits repair "blacked" limbs, also known as the beyond repair status.
Uses: 1
Buffs:
- Endurance +20
- Strength + 20
- Stress Resistance +20
Debuffs:
- Energy -0.25/s
- Hydration -0.3/s
Description:
Combat stimulant. It is used for gaining strength and endurance before combat. Decreases sensation of pain. Stimulant is allowed for use by the special forces units. Developed by TerraGroup Labs, marked as SJ1. Has side effects.
Uses: 1
Buffs:
- Weight Limit +50%
Debuffs:
- Health -0.1/s
- Damage Taken +9%
Description:
Muscular Ultra Large Exciter. It is used to expand the body's abilities before long marches. It allows the body to carry an increased weight for a long time. It has shown effectiveness in combat operations in areas where transport is not available. Authorized for use by special forces soldiers. Developed by TerraGroup Labs, marked with the name M. U. L. E.
Uses: 1
Buffs:
- Painkiller 2mins
- Endurance +10
- Strength +20
- Max Stamina +30
Debuffs:
- Energy Recovery -0.45/s
- Hydration Recovery -0.45/s
Description:
Sterile disposable syringe with a dose of L1, based on norepinephrine. It is used for short-term increase of strength and endurance, as well as to reduce the pain effect. This activates the implementation of a physiological response such as "hit or run". Increases water and energy consumption.
Uses: 1
Buffs:
- Endurance +20
- Strength + 20
- Stress Resistance +20
Debuffs:
- Energy -0.25/s
- Hydration -0.3/s
Description:
Combat stimulant. It is used for gaining strength and endurance before combat. Decreases sensation of pain. Stimulant is allowed for use by the special forces units. Developed by TerraGroup Labs, marked as SJ1. Has side effects.
Uses: 1
Buffs:
- Damage Taken -10%
- Stamina Recovery +0.5
- Endurance +20
- Strength +10
Debuffs:
- Energy Recovery -0.1/s
- Hydration Recovery -0.1/s
Description:
A drug developed for athletes. Allows conducting more intensive training and recovering stamina faster. Temporarily increases strength, endurance, and also accelerates recovery. An undocumented property was also found: it increases the resistance of tissues to physical impact due to internal muscle tension. Because of its properties, it was later adopted by the military as a combat stimulant. Has side effects.
Uses: 1
Buffs:
- Endurance +10
- Strength +10
- Recoil Control +10
- HP +4/s
Debuffs:
- Energy Recovery -0.8/s
- Hydration Recovery -1/s
- Stress Resistance -10
Description:
Sterile disposable syringe with a dose of adrenaline - the main hormone of the adrenal medulla. It is used to enhance the physiological response associated with the preparation of all muscles to increased activity. Temporarily boosts strength and endurance. Relieves the sensation of pain.
Uses: 1
Buffs:
- Metabolism +20
- Health +20
- Vitality +20
- HP +1/s
Debuffs:
- Tremors
- Tunnel Effect
Description:
Military issue stimulant permitted to only be used by medical officers and paramedics. It stimulates regeneration processes by increasing the biosynthesis of purine and pyrimidine bases, RNA, functional, and enzymatic cell elements. Increases metabolism, health, and vitality. Has minor side effects.
Uses: 1
Buffs:
- Metabolism +20
- Immunity +20
- HP +6.5/s
- Energy Recovery +0.5/s
Debuffs:
- Energy Recovery -3/s
- Health -5
- Endurance -5
Description:
Powerful stimulant for regeneration processes. It is used for rapid recovery of a soldier after injury, or during transportation of heavily wounded personnel. Allowed to be used only by medical officers and paramedics. Has strong side effects.
Uses: 1
Buffs:
- Removes Toxin
- Antidote
Debuffs:
- Health -5
Description:
Removes most of the known poisons and toxins used in the combat industry. Can be used to relieve the effects of natural poisons. Gives immunity to poisoning while the components are in the blood system. Can reduce health status.
Uses: 1
Buffs:
- Vitality +20
- Prevents Bleeding
Debuffs:
- Tremors
- Hydration Recovery -1.4/s
- Metabolism -5
Description:
Military-issue drug. Inhibits activators of profibrinolysin and slows down its transformation in fibrinolysin. Temporarily stops the bleeding and increases resistance to bloodloss. Has side effects. Leads to severe dehydration.
Uses: 1
Buffs:
- Health +5
- Prevents Bleeding
Debuffs:
- Tremor
- Energy Recovery -0.25/s
Description:
Military drug based on human antihemophilic factor. Developed by TerraGroup Labs as a powerful coagulant specifically for USEC operatives. Temporarily stops bleeding and increases resistance to new ones. Slightly improves health indicators, leads to dehydration.
Uses: 1
Buffs:
- Endurance +20
- Strength + 20
- Stress Resistance +20
Debuffs:
- Energy -0.25/s
- Hydration -0.3/s
Description:
Combat stimulant. It is used for gaining strength and endurance before combat. Decreases sensation of pain. Stimulant is allowed for use by the special forces units. Developed by TerraGroup Labs, marked as SJ1. Has side effects.
Uses: 1
Buffs:
- Body Temperature -7°C
Debuffs:
- Metabolism -20
- Pain
Description:
Designed for special forces personnel. It makes it possible to reduce the human body temperature for a short time, significantly slowing down the metabolism. The use of SJ9 leads to a significant reduction in the amount of heat released into the environment, while maintaining a safe level of metabolism inside. It is used during night operations, allowing to be hardly visible for thermal imaging devices.
Uses: 1
Buffs:
- Attention +30
- Perception +30
- Strength +10
- Stamina Recovery +1
Debuffs:
- Tremor
- Energy Recovery -0.25/s
Description:
Combat drug. It has a stimulating effect on the Central nervous system. Increases perception and attention. It can slightly improve strength indicators, due to more powerful signals to the muscles. The active substance is 3-(b-Phenylisopropyl)-sydnonimine hydrochloride. Only military doctors and paramedics are allowed to use it.
Uses: 1
Buffs:
- Damage Taken -10%
- Stress Resistance +30
- Health +30
- Vitality +30
Debuffs:
- Endurance -10
- Stamina Recovery -0.8/s
Description:
Combat stimulant. Developed by TerraGroup Labs, marked as P22. It allows the tissues of the body to receive less damage when physically exposed due to passive inclusion in the work of internal muscles. It is used to expand the bodys abilities before a fight. Authorized for use by special forces soldiers. It has side effects.
Uses: 1
Buffs:
- Endurance +10
- Strength +10
- Stress Resistance +20
- Charisma +20
- Stamina Recovery Rate +0.5
Debuffs:
- Memory -20
- Intellect -20
- Attention -20
- Abdominal Bleeding +25%
- Hydration Recovery -0.05/s
- Energy Recovery -0.05/s
- Damage Taken +20%
- Tunnel Effect
Description:
A syringe with a homemade drug, authored by a former employee of TerraGroup Labs. The negative effects are different each time. You could take the risk, got nothing to lose anyway.