SCAVs & AI

SCAVs can be player controlled or non-player controlled entities within Escape From Tarkov lore who "gather into packs, living by dog-eat-dog rules, cutting each other's throats over a better piece.". They are constantly roaming and defending certain areas on every map and are commonly recognized by voice lines. They carry generally bad gear and low tier armor and aren't normally a large threat to players.

Raiders are people within Escape From Tarkov lore who are "A shady group of armed people who, according to rumors, consist of former PMC operators and local residents. They possess great combat and tactical skills". Raiders are more difficult to take down and usually carry decent weapons.

Raiders have a health pool of 750 HP. Their weapon presets consist of shotguns, AKs, pistols, M4s, SMGs, and PDWs. Raiders weapons are almost always modified and their magazines contain mid grade ammunition. When fighting Raiders, remember they are exponentially more accurate than normal SCAVs. A Raider will often "Head, Eyes" you from a distance and without warning.

Rogues are a faction of ex-USEC PMC operatives. Rogues are debatably the hardest AI to kill in Escape From Tarkov.

Rogues only spawn on the map Lighthouse, and have a health pool of 770 HP. They can carry pretty much any weapon, but tend to utilize assault rifles. A Rogue's weapon is always modified and their magazines contain mid to high grade ammunition. When fighting Rogues, remember they are dead accurate and can 1-tap you from long distances, and even through some walls. Rogues will shoot BEAR PMC operatives on sight, but will allow USEC operatives up to 50m of their group. Once you shoot a Rogue, you will become hostile to all Rogues in the compound.

Cultists lurk in the shadows in groups of 3-5, waiting for a player to approach. They silently approach their enemies and stab them using either normal knives or, in case of the priests, the poisoned Cultist knife. If fired upon, the Cultists will return fire using firearms and grenades. After they attack a player with their knife, they may choose to run off into the woods again and attempt to attack the player(s) from the shadows once again. Some Cultists have been seen to prone in the grass or hide in bushes while their companions engage the player(s) with weapons, then attack with their knives when it's least expected.

If stabbed by the Cultist knife, players will be inflicted by the Unknown toxin debuff, which deals gradual damage over time and causes pain. The toxin can be cured by the xTG-12 antidote injector or Augmentin antibiotic pills otherwise, the player must extract from the raid or they will run out of medication and die.

SCAV Tiers

Tier 1

Tier 1 Scavenger

Tier 1 SCAVs have a max health pool of 440 HP. Their weapon presets consist of weapons that average about 50% durability and normally carry shotguns, AKs, pistols, and SKSs. Sniper SCAVs will use DMRs or bolt action rifles and usually occupy areas players cannot access.

Tier 2

Tier 2 Scavenger

Tier 2 SCAVs have a max health pool of 540 HP. Their weapon presets are identical to Tier 1 SCAVs, but they are more difficult to take down due to their larger health pool.

Tier 3

Tier 3 Scavenger

Tier 3 SCAVs have a max health pool of 740 HP. Their weapon presets are identical to Tier 1 SCAVs, but they are more diffucult to take down due to their larger health pool.

SCAV Bosses

Bosses are powerful SCAVs with unique gear, traits, and behavior. The SCAV bosses are the Cultist Priest, Glukhar, Killa, Reshala, Sanitar, Shturman, and Tagilla

SCAV Bosses

Easy - Moderate

Shturman

Shturman only spawns on the map Woods and has a health pool of 812 HP. He is accompanied by 2 followers. Shturman and his followers will engage players at a long range protecting the sawmill area of the woods. They prefer to keep their distance, as they are not suited for close quarters combat. Shturman also has a chance to spawn a Red Rebel Ice Pick.

Moderate

Reshala

Reshala only spawns on the map Customs and has a health pool of 752 HP. He is accompanied by 4 heavily armed guards at all times. These guards will typically carry modded AK's loaded with various ammo types including tracer ammunition, tier 2-6 Armor vests, and tier 3-5 helmets that sometimes have visors. These guards are highly aggressive and will frequently push towards the player instead of taking cover. Reshala spawns in the dorms, new gas station, and fortress.

Hard

Killa

Killa only spawns on the map Interchange and has a health pool of 890 HP. Killa can spawn in the IDEA, OLI, GOSHAN stores as well as the center area around KIBA on the first and second floor. He can also be encountered in the parking area below IDEA and OLI. If he has spotted a PMC he will begin to chase them. He can be encountered almost everywhere, especially later during the raid. During an assault he moves in a zig-zag pattern, uses smoke and fragmentation grenades, and relentlessly suppresses enemies with automatic fire.

Hard

Sanitar

Sanitar only spawns on the map Shoreline and has a health pool of 1270 HP. He is accompanied by 2 well armed guards at all times. Their gear varies but often have class 5-rated armor and helmets, and carry plenty of grenades. Sanitar may also choose to surround himself with other SCAVs, who will linger near him and fight for him if needed. Sanitar spawns in resort, the villas, and at the port.

Hard

Tagilla

Tagilla only spawns on the map Factory and has a health pool of 1220 HP. He is batshit insane and will attempt to literally hammer you down. However, if you are in a position that he cannot path-find to, such as the rafters, he will use his secondary weapon (usually a shotgun) to kill you from a distance. He's active immediately at the start of raid. The boss can set ambushes, open suppressive fire, and breach if needed.

Difficult

Glukhar

Glukhar only spawns on the map Reserve with a health pool of 1010 HP, and has 6 followers which can be any 3 types of classes. The Assault Class, Scout Class, and Security Class. Glukhar and his guards are extremely hostile. It's very unlikely to find success while fighting him in any open areas. Small hallways and closed rooms are preferable.

Difficult

Cultist Priest

The Cultist Priest only spawns at night and has 2-4 followers with him at all times. The Priest has a health pool of 850 HP and cannot be spotted with thermal sights. Cultists lurk in the shadows in groups of 3-5, waiting for a player to approach. They silently approach their enemies and stab them using either normal knives or, in case of the priests, the poisoned Cultist knife. If fired upon, the Cultists will return fire using firearms and grenades. If stabbed by the Cultist knife, players will be inflicted by the Unknown toxin debuff, which deals gradual damage over time and causes pain. The toxin can be cured by the xTG-12 antidote injector or Augmentin antibiotic pills otherwise, the player must extract from the raid or they will run out of medication and die.

The Goons

"The Goons" are a group of 4 "roaming" SCAV bosses. They can spawn on multiple maps in multiple locations and carry some very good gear. Each goon has a specialization, so to speak, and prefers to stick to it. One is a sniper, one has a more standard assault loadout, and one utilizes lots of explosives.

"The Goons"

Sniper Class

Birdeye

Special Traits:
- Eagle Eye
- Silent Footsteps

Birdeye is the sniper of The Goons and he can spawn on Lighthouse, Customs, Woods, or Shoreline. He will either be quipped with a Remington Model 700, Remington R11 RSASS, SR-25, or an M4 as a primary weapon, and they are well modified. Birdeye has a health pool of 795 HP and prefers to handle targets at range.

Assault Class

Knight

Special Traits:
- Fortified

Knight is more of the "Assault Class" of The Goons. He can spawn on Lighthouse, Customs, Woods, or Shoreline and he will either be quipped with a MDR (7.62x51), FN SCAR-H, or CMMG Mk47 Mutant as a primary weapon, and they are well modified. Knight has a health pool of 1120 HP and is optimal in medium rage combat.

Heavy Class

Big Pipe

Big Pipe is more of the "Heavy Class" of The Goons. He can spawn on Lighthouse, Customs, Woods, or Shoreline and he will either be quipped with a M32A1 MSGL 40mm grenade launcher, FN40GL Mk2 grenade launcher, SIG MCX, or Remington Model 870 as a primary weapon, and they are well modified. Big Pipe has a health pool of 910 HP and he loves his explosives.

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