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The Tarkov Handbook

Customs

3D

One of Tarkov's most contested maps — dense loot, factory yard fights, and dorm keys that pay for themselves.

Map

Features & Notes

  • Stationary AGS-30 30x29mm automatic grenade launchers and NSV Utyos 12.7x108 heavy machine guns.
  • Border Snipers — be aware.
  • Orange propane (пропан) cylinders that explode when fired at, or near a detonating grenade.
  • Initially only accessible by transiting; direct access unlocks after the story chapter Tour.

Bosses

Reshala

Reshala

~75% Spawn 752 HP

Dorms area; the new gas station; the Scav base (ZB-013 extraction)

Never wears armor and hides behind his guards — spot him before he spots you (brown sweater vs. guards' blue jackets). Guards cluster tightly, so grenades hit multiple at once; clear all of them before looting, since stragglers will punish you mid-loot.

Golden TT-33 pistol Reshala's bunkhouse key

Followers: 4 heavily armed and armored guards

Cultist priest

Cultist priest

~25–30% Spawn 850 HP

In the area between Warehouse 17 and the repair shop

Leads knife-wielding warriors in stealth, poison, and ambush encounters; footsteps are quieter and they resist thermals. Only appears at night. Use high caution in dark approaches, avoid blind corners, and prioritize eliminating followers to isolate the leader. A knife hit inflicts the Unknown toxin (140 HP/min DoT) — carry an xTG-12 or Perfotoran injector.

Cultist knife

Followers: 4 Cultist Warriors

The Goons squad and Partisan also spawn on Customs — see their own sections below.

The Goons

Roaming Squad

A 3-boss squad that can spawn here instead of Customs' usual bosses — unlike Reshala, they aren't tied to one fixed location. The Goons also appear on Woods, Shoreline, and Lighthouse.

Knight, leader of the Goons

Knight

Squad Leader

Death Knight mask, Crye Precision CPC plate carrier (Goons Edition). Followers: Big Pipe, Birdeye.

Big Pipe of the Goons

Big Pipe

Heavy

Milkor M32A1 MSGL 40mm grenade launcher, S&S Precision PlateFrame plate carrier (Goons Edition). Followers: Knight, Birdeye.

Birdeye of the Goons

Birdeye

Sniper

Mystery Ranch NICE COMM 3 BVS frame system (Coyote), LBT-1961A Load Bearing Chest Rig (Goons Edition). Followers: Knight, Big Pipe.

Partisan

Partisan

Roaming Solo Boss

Has to be expected everywhere on Customs — unlike Reshala or the Goons, Partisan isn't tied to any fixed spawn point. No followers.

AK skeletonized stock (Customized) Red Rebel ice pick

PMC-Only Extracts

A badge means the extract needs something extra (a flare, key, code word, fee, or co-op partner) — no badge means no requirements.

Old Gas Station

Flare Required

In the basement of the old run-down gas station. Requires green flares to be lit to open. Not always available.

Dorms V-Ex

Paid · Single-Use

Outside the dorms building at a red gate. Black SUV at the end of the 3-story dorms. Costs 5,000 Roubles per player (fee scales with Scav karma), max 4 players, single-use.

Railroad Passage

Flare Required

Shoot a green flare (RSP-30 or 26x75mm signal pistol) into the sky inside the signal area to open it for your whole group. Stay on the tracks or risk getting shot.

Trailer Park

Grassy area in the corner of the map near the trailer park. No requirements.

ZB-013

Key Required

Basement of the Scav base (ZB-013 building). Requires activating the ZB013 Switch (lever in Warehouse #4 at the crane yard) plus a Factory key to open the door.

ZB-1011

Cement bunker in the boiler section of Customs, next to Factory Far Corner. No requirements.

Shared Extracts

Usable by both PMCs and SCAVs.

Crossroads

Westernmost edge of Customs, south side of the large blue steel barricades, near the blue van. No requirements.

RUAF Roadblock

PvE Only

On the road directly east of the river, by a large truck against a green metal barricade, tank on a nearby hill. Sometimes available for SCAVs too.

Smugglers' Boat

Code Word

Along the shoreline down the hill from Sniper Roadblock, identified by a small campfire. Requires a note with the code word "Voron."

Smugglers' Bunker

Code Word

ZB-1012. Next to Warehouse 5 in the bushes, surrounded by barbed wire toward the train tracks. Requires a note with the code word "Voron."

Co-op Extract

Boiler Room Basement

SCAV + PMC

Building east of Warehouse 17 with smoke stacks. Take the basement stairs down, through two doors, to a sealed hermetic door. Requires a SCAV and a PMC together to activate.

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SCAV-Only Extracts

All are always available and none are single-use.

Administration Gate

A little north of Factory Far Corner. Identifiable by a skull-like drawing on the left door.

Factory Far Corner

Eastern edge of the map, near four large holding tanks and the ZB-1011 extract building, in the bushy corner nearby.

Factory Shacks

Along the wall separating the main road from the construction area, past the fuel tankers, at a set of stacked white shipping containers — tucked on the right side near a box, close to "Pit next to Construction," opposite the stacked portable cabins.

Military Base CP

North along the eastern wall from Scav Checkpoint, at a checkpoint with an idling truck. Also doubles as the Transit to Reserve point.

Old Gas Station Gate

Not Always Available

Not always available, unlike the PMC Old Gas Station extract.

Old Road Gate

Stand next to the doors to extract. No car required.

Passage Between Rocks

Location details not yet documented.

Railroad to Military Base

Northern edge of the railroad east of Dorms. Head to the fence blocking further progress along the rails to extract.

Railroad to Port

Across the western river. Northern edge of the railroad, just past the water, on the right side of the bridge as you face away from the main portion of the map.

Railroad to Tarkov

Follow the railroad south, away from Railroad to Port and the main bridge, until you reach its end. On the trailer park side of the rails, still up against the wall.

Scav Checkpoint

Location details not yet documented.

Sniper Roadblock

Follow the northern wall west to a checkpoint with a green truck in front of the fencing, directly north of RUAF Roadblock. Also doubles as the Transit to Shoreline point.

Trailer Park Workers' Shack

About midway between Railroad to Tarkov and the Trailer Park PMC extract, in the small wood. Look for the small stack of concrete sheets.

Warehouse 4

Directly across from the newer gas station with flashing lights, in the westernmost of three warehouses. Stand by the open doors facing the wall toward the newer gas station.

Warehouse 17

Through the broken concrete wall near RUAF Roadblock. Inside, look for a closed door beneath several stacked green barrels.

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Transits

Always available, not single-use, but only usable starting 1 minute after raid start.

Transit Notes
Transit to Factory Next to the Old Gas Station extraction.
Transit to Interchange Next to the Trailer Park extraction, inside the bus.
Transit to Reserve Next to the Military Base CP extraction.
Transit to Shoreline Behind the Sniper Roadblock extraction, inside the bus.