Customs
3DOne of Tarkov's most contested maps — dense loot, factory yard fights, and dorm keys that pay for themselves.
Map
Features & Notes
- Stationary AGS-30 30x29mm automatic grenade launchers and NSV Utyos 12.7x108 heavy machine guns.
- Border Snipers — be aware.
- Orange propane (пропан) cylinders that explode when fired at, or near a detonating grenade.
- Initially only accessible by transiting; direct access unlocks after the story chapter Tour.
Bosses
Reshala
~75% Spawn 752 HPDorms area; the new gas station; the Scav base (ZB-013 extraction)
Never wears armor and hides behind his guards — spot him before he spots you (brown sweater vs. guards' blue jackets). Guards cluster tightly, so grenades hit multiple at once; clear all of them before looting, since stragglers will punish you mid-loot.
Followers: 4 heavily armed and armored guards
Cultist priest
~25–30% Spawn 850 HPIn the area between Warehouse 17 and the repair shop
Leads knife-wielding warriors in stealth, poison, and ambush encounters; footsteps are quieter and they resist thermals. Only appears at night. Use high caution in dark approaches, avoid blind corners, and prioritize eliminating followers to isolate the leader. A knife hit inflicts the Unknown toxin (140 HP/min DoT) — carry an xTG-12 or Perfotoran injector.
Followers: 4 Cultist Warriors
The Goons squad and Partisan also spawn on Customs — see their own sections below.
The Goons
Roaming SquadA 3-boss squad that can spawn here instead of Customs' usual bosses — unlike Reshala, they aren't tied to one fixed location. The Goons also appear on Woods, Shoreline, and Lighthouse.
Knight
Squad Leader
Death Knight mask, Crye Precision CPC plate carrier (Goons Edition). Followers: Big Pipe, Birdeye.
Big Pipe
Heavy
Milkor M32A1 MSGL 40mm grenade launcher, S&S Precision PlateFrame plate carrier (Goons Edition). Followers: Knight, Birdeye.
Birdeye
Sniper
Mystery Ranch NICE COMM 3 BVS frame system (Coyote), LBT-1961A Load Bearing Chest Rig (Goons Edition). Followers: Knight, Big Pipe.
Partisan
Roaming Solo BossHas to be expected everywhere on Customs — unlike Reshala or the Goons, Partisan isn't tied to any fixed spawn point. No followers.
PMC-Only Extracts
A badge means the extract needs something extra (a flare, key, code word, fee, or co-op partner) — no badge means no requirements.
Old Gas Station
Flare RequiredIn the basement of the old run-down gas station. Requires green flares to be lit to open. Not always available.
Dorms V-Ex
Paid · Single-UseOutside the dorms building at a red gate. Black SUV at the end of the 3-story dorms. Costs 5,000 Roubles per player (fee scales with Scav karma), max 4 players, single-use.
Railroad Passage
Flare RequiredShoot a green flare (RSP-30 or 26x75mm signal pistol) into the sky inside the signal area to open it for your whole group. Stay on the tracks or risk getting shot.
Trailer Park
Grassy area in the corner of the map near the trailer park. No requirements.
ZB-013
Key RequiredBasement of the Scav base (ZB-013 building). Requires activating the ZB013 Switch (lever in Warehouse #4 at the crane yard) plus a Factory key to open the door.
ZB-1011
Cement bunker in the boiler section of Customs, next to Factory Far Corner. No requirements.
Co-op Extract
Boiler Room Basement
SCAV + PMCBuilding east of Warehouse 17 with smoke stacks. Take the basement stairs down, through two doors, to a sealed hermetic door. Requires a SCAV and a PMC together to activate.
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SCAV-Only Extracts
All are always available and none are single-use.
Administration Gate
A little north of Factory Far Corner. Identifiable by a skull-like drawing on the left door.
Factory Far Corner
Eastern edge of the map, near four large holding tanks and the ZB-1011 extract building, in the bushy corner nearby.
Factory Shacks
Along the wall separating the main road from the construction area, past the fuel tankers, at a set of stacked white shipping containers — tucked on the right side near a box, close to "Pit next to Construction," opposite the stacked portable cabins.
Military Base CP
North along the eastern wall from Scav Checkpoint, at a checkpoint with an idling truck. Also doubles as the Transit to Reserve point.
Old Gas Station Gate
Not Always AvailableNot always available, unlike the PMC Old Gas Station extract.
Old Road Gate
Stand next to the doors to extract. No car required.
Passage Between Rocks
Location details not yet documented.
Railroad to Military Base
Northern edge of the railroad east of Dorms. Head to the fence blocking further progress along the rails to extract.
Railroad to Port
Across the western river. Northern edge of the railroad, just past the water, on the right side of the bridge as you face away from the main portion of the map.
Railroad to Tarkov
Follow the railroad south, away from Railroad to Port and the main bridge, until you reach its end. On the trailer park side of the rails, still up against the wall.
Scav Checkpoint
Location details not yet documented.
Sniper Roadblock
Follow the northern wall west to a checkpoint with a green truck in front of the fencing, directly north of RUAF Roadblock. Also doubles as the Transit to Shoreline point.
Trailer Park Workers' Shack
About midway between Railroad to Tarkov and the Trailer Park PMC extract, in the small wood. Look for the small stack of concrete sheets.
Warehouse 4
Directly across from the newer gas station with flashing lights, in the westernmost of three warehouses. Stand by the open doors facing the wall toward the newer gas station.
Warehouse 17
Through the broken concrete wall near RUAF Roadblock. Inside, look for a closed door beneath several stacked green barrels.
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Transits
Always available, not single-use, but only usable starting 1 minute after raid start.
| Transit | Notes |
|---|---|
| Transit to Factory | Next to the Old Gas Station extraction. |
| Transit to Interchange | Next to the Trailer Park extraction, inside the bus. |
| Transit to Reserve | Next to the Military Base CP extraction. |
| Transit to Shoreline | Behind the Sniper Roadblock extraction, inside the bus. |