Reserve
3DA former military base built around underground bunkers and a heavily fortified command center.
Map
Features & Notes
- Stationary AGS-30 30x29mm automatic grenade launchers and NSV Utyos 12.7x108 heavy machine guns.
- Border Snipers and Minefields — be aware of both.
- Initially only accessible by transiting; direct access unlocks after the story chapter Tour.
Bosses
Glukhar
~50% Spawn 1010+ HPStorage buildings marked "K"; the repair building marked with white knight; barracks marked with black bishop and black pawn; the underground storage warehouse marked "Д"
Squad creates deadly overlapping fields of fire and repositions dynamically toward the train extract. Avoid open pushes; funnel through chokepoints and use pre-aimed fire.
Followers: Up to 6 heavily armored guards
PMC-Only Extracts
Cliff Descent
Fence behind the weather dome. Requires a Red Rebel ice pick, Paracord, and no armor vest equipped.
D-2
Turn on power with a lever in the command part of the underground bunker, then press the button next to the sliding door. Activating the lever risks spawning Scav Raiders.
Co-op Extract
Scav Lands
Requires a Scav and a PMC together to activate.
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SCAV-Only Extracts
Checkpoint Fence
No requirements.
Depot Hermetic Door
No requirements.
Heating Pipe
No requirements.
Hole in the Wall by the Mountains
Northwest corner of the map. No requirements.
Transits
Always available, not single-use, but only usable starting 1 minute after raid start.
| Transit | Notes |
|---|---|
| Transit to Customs | North of the black bishop barracks, where the train track ends. |
| Transit to Lighthouse | At the map border southwest of the train yard. |
| Transit to Woods | At the map border northwest of the train yard. |