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The Tarkov Handbook

Reserve

3D

A former military base built around underground bunkers and a heavily fortified command center.

Map

Features & Notes

  • Stationary AGS-30 30x29mm automatic grenade launchers and NSV Utyos 12.7x108 heavy machine guns.
  • Border Snipers and Minefields — be aware of both.
  • Initially only accessible by transiting; direct access unlocks after the story chapter Tour.

Bosses

Glukhar

Glukhar

~50% Spawn 1010+ HP

Storage buildings marked "K"; the repair building marked with white knight; barracks marked with black bishop and black pawn; the underground storage warehouse marked "Д"

Squad creates deadly overlapping fields of fire and repositions dynamically toward the train extract. Avoid open pushes; funnel through chokepoints and use pre-aimed fire.

ASh-12 assault rifle

Followers: Up to 6 heavily armored guards

PMC-Only Extracts

Cliff Descent

Fence behind the weather dome. Requires a Red Rebel ice pick, Paracord, and no armor vest equipped.

D-2

Turn on power with a lever in the command part of the underground bunker, then press the button next to the sliding door. Activating the lever risks spawning Scav Raiders.

Shared Extracts

Armored Train

Arrives between 16 and 12 minutes left in the raid, stays 7 minutes. Scav Raiders may spawn at the train yard around arrival.

Bunker Hermetic Door

Activate the lever in the shack west of the white pawn barracks; stays open 4 minutes with a siren wailing. Risks spawning Scav Raiders.

Exit to Woods

Crosses the Reserve minefield.

Sewer Manhole

Requires no backpack equipped.

Co-op Extract

Scav Lands

Requires a Scav and a PMC together to activate.

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SCAV-Only Extracts

Checkpoint Fence

No requirements.

Depot Hermetic Door

No requirements.

Heating Pipe

No requirements.

Hole in the Wall by the Mountains

Northwest corner of the map. No requirements.

Transits

Always available, not single-use, but only usable starting 1 minute after raid start.

Transit Notes
Transit to Customs North of the black bishop barracks, where the train track ends.
Transit to Lighthouse At the map border southwest of the train yard.
Transit to Woods At the map border northwest of the train yard.