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The Tarkov Handbook

Factory

3D

Tarkov's smallest and most claustrophobic map, defined by tight corridors and close-quarters fights.

Map

Features & Notes

  • Initially only accessible by transiting; direct access unlocks after the story chapter Tour.
  • The smallest, most close-quarters map in the game — extremely tight, high-intensity PvP is the norm.

Bosses

Tagilla

Tagilla

High Spawn 1220 HP

Has to be expected everywhere

Melee rusher with sudden charges and devastating close-range hammer swings. Maintain distance, use doors for stuns, target legs to disrupt his pathing, then finish with concentrated fire.

Tagilla's welding mask
Cultist priest

Cultist priest

~25–30% Spawn 850 HP

Only appears at night; has to be expected everywhere

Leads knife-wielding warriors in stealth, poison, and ambush encounters; footsteps are quieter and they resist thermals. Use high caution in dark approaches, avoid blind corners, and prioritize eliminating followers to isolate the leader. A knife hit inflicts the Unknown toxin (140 HP/min DoT) — carry an xTG-12 or Perfotoran injector.

Cultist knife

Followers: 2–3 Cultist Warriors

PMC-Only Extracts

Cellars

Key Required

East of the generators. Requires the Factory emergency exit key to open the door.

Courtyard Gate

Can also be accessed from the 2nd floor locker room. No requirements.

Gate 0

Southwest corner of the map. No requirements.

Med Tent Gate

Key Required

Requires the Factory emergency exit key to open the door.

Shared Extracts

Gate 3

Northwest corner, through a small door by pipes. The one extract always open for PMCs. No requirements.

Smugglers' Passage

Code Word

Requires a note with the code word "Ark."

Co-op Extract

Factory's wiki extraction table lists no dedicated SCAV+PMC co-op extract.

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SCAV-Only Extracts

Camera Bunker Door

No requirements.

Office Window

No requirements.

Transits

Always available, not single-use, but only usable starting 1 minute after raid start.

Transit Notes
Transit to Customs Med Tent Gate extraction side outdoor area.
Transit to The Lab In the sewer tunnel connected to the flooded area. Requires a TerraGroup Labs access keycard per player.
Transit to Woods At the Courtyard Gate extraction.