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The Tarkov Handbook

Player Skills

Low priority for brand-new players, but worth understanding over time as you level and master them — leveling mechanics, speed modifiers, Hideout bonuses, and all four skill categories.

Leveling

  • A skill's maximum level is 51 (Elite). Stimulant/Provision status effects can temporarily push a skill higher, but never past level 60.
  • Most skills grant a unique perk at Elite level.
  • Points needed to reach level 1 is 10; each subsequent level requires 10 more points than the last, capped at 100 points per level.
  • Some quests award skill levels directly — it can be worth delaying completion until a skill is at least level 9, so the reward grants the maximum possible number of points.

Leveling Speed

Each skill has a speed modifier based on how many full points have been earned recently in the same raid.

Points Earned Speed Indicator
Before the 1st point129%Blue arrow
After the 1st point100%No arrow
After the 2nd+ point0.6^(Earned−1)×100Red arrow

Example: at 2 earned points, 0.6^(2-1) × 100 = 60%. After 200 seconds with no new points earned for a given skill, its modifier resets — but unlike the raid start, the earned-points counter resets to 1, so you resume at the 100% tier, not the 129% one.

Hideout Modifiers

Shooting Range (level 3)

+10% leveling speed to the Combat skills group.

Library

+30% leveling speed to the Practical skills group.

Air Filtering Unit

+40% leveling speed to the Physical skills group — only while an FP-100 filter absorber is inserted.

Hall of Fame

Leveling boost to the Combat skills group, scaled by the quantity/level of stored opposing-faction dogtags from your own kills.

Defective Wall (levels 2–5)

Each level applies a 3% leveling penalty to the Physical skills group (12% total at level 5). Reduced by mopping the floor with Fleece fabric, but only fully removed by upgrading the module to level 6.

Physical Skills

Skill Effect
EnduranceGoverns stamina pool and exhaustion rate while running/jumping, plus breath-holding/recovery.
HealthSpeeds recovery from raid damage, reduces fracture probability, lowers energy/dehydration rate.
ImmunityAffects susceptibility to illness and effectiveness of treatment.
MetabolismImproves and extends the effects of eating/drinking; sustains physical skills longer.
StrengthHigher jumps, faster sprint, harder melee hits, farther throws, more carry weight.
Stress ResistanceImproves resistance to injury shock, shaking hands, and tremors.
VitalityReduces bleeding chance and chance of instant death from critical body-part damage.

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Combat Skills

Each weapon-family skill trains from use with that weapon category specifically. Per-skill effect descriptions aren't documented yet — boosted by the Shooting Range and Hall of Fame (see Hideout Modifiers).

Aim Drills Assault Rifles Bolt-action Rifles DMRs Heavy Machine Guns Light Machine Guns Melee Pistols Revolvers Grenade Launchers Shotguns Submachine Guns Throwables Troubleshooting Underbarrel Launchers

Practical Skills

Per-skill effect descriptions aren't documented yet — boosted by the Library (see Hideout Modifiers).

Covert Movement Crafting Heavy Vests Hideout Management Light Vests Mag Drills Search Surgery Weapon Maintenance

Mental Skills

Skill Effect
AttentionIncreases looting speed for containers.
CharismaAffects merchant prices and reputation gain rate.
IntellectSpeeds up item examination, lock picking, and improves weapon repair quality.
PerceptionEffect not yet documented.

Skill Fade

Caution

Trained skills fade over time if unused — the more trained a skill is, the longer it takes to start fading.