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The Tarkov Handbook

Labyrinth

3D

A disorienting underground maze added as part of the Cultist storyline.

Map

Features & Notes

  • Only reachable via the Labrys access keycard transit from Shoreline (basement of the health resort west wing); also requires the Knossos LLC facility key.
  • Insurance does not apply: insured items lost here are never returned, even after the usual insurance timer.
  • Each of the 5 spawn chambers blocks entry to the rest of the map with a hazard (toxic pool, steam, fire, a shotgun trap, and a toxic puddle) that must be solved to proceed.
  • Tripwires placed by Shadow of Tagilla auto-disarm after 10 minutes; poisoned barbed wire appears in random locations and can inflict a damage-over-time toxin; spike pits are always present but randomly open or closed each raid.
  • An alarm sounds near the center of the labyrinth and must be deactivated at one of several buttons spread across the location.

Bosses

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Shadow of Tagilla

100% Spawn 1300+ HP

Has to be expected everywhere

A Tagilla variant that ignores certain traps and resists explosives. Manage distance, stay environmentally aware, and use sustained fire to outlast his durability in the confined lab spaces.

Chained Labrys Labrys research notes Unique armor
Vengeful Killa

Vengeful Killa

— Spawn

Appears after the death of Shadow of Tagilla

Spawns as a follow-up encounter once Shadow of Tagilla is killed — treat as a second full fight rather than a mop-up.

Extracts

Ariadne's Path

Southwest of the inner underground map, near the Steam Hazard spawn point. Requires the Ariadne symbol key.

The Way Up

Near the central-east part of the map, toward the passageway to the Shotgun Trap spawn point. Only available 15 minutes after raid start; a door-opening sound plays once it unlocks.

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Transits

The Labyrinth has no outgoing transits documented on the wiki — it's reached only via the Transit to Labyrinth from Shoreline.