Lighthouse
3DA coastal map built around a fortified lighthouse and the Rogue-controlled water treatment plant.
Map
Features & Notes
- Stationary AGS-30 30x29mm automatic grenade launchers and NSV Utyos 12.7x108 heavy machine guns.
- Minefields, Claymores, and Border Snipers — be aware of all three.
- The only map with the Rogue faction: they guard the water treatment plant and warn off (rather than immediately shoot) lone USEC players, but fighting them marks a USEC player hostile for 3 raids.
- The lighthouse peninsula is Lightkeeper's domain, guarded by Zryachiy and covered in Claymores; a Digital secure DSP radio transmitter (from the Network Provider - Part 1 questline) disarms the claymores and keeps Zryachiy from shooting.
- Initially only accessible by transiting; direct access unlocks after the story chapter Tour.
Bosses
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Zryachiy
Near 100% Spawn 1655 HPAt the peninsula territory
Highest HP of any named boss. Blind sniper style leveraging extreme sightlines. Use the Digital secure DSP radio transmitter to pacify the area, and break sightlines with natural cover before committing.
Followers: 2 Cultist guards
The Goons squad and Partisan also spawn on Lighthouse — see their own sections below.
The Goons
Roaming SquadA 3-boss squad that can spawn here instead of Lighthouse's usual bosses — unlike the map's other named bosses, they aren't tied to one fixed location. The Goons also appear on Customs, Woods, and Shoreline.
Knight
Squad Leader
Death Knight mask, Crye Precision CPC plate carrier (Goons Edition). Followers: Big Pipe, Birdeye.
Big Pipe
Heavy
Milkor M32A1 MSGL 40mm grenade launcher, S&S Precision PlateFrame plate carrier (Goons Edition). Followers: Knight, Birdeye.
Birdeye
Sniper
Mystery Ranch NICE COMM 3 BVS frame system (Coyote), LBT-1961A Load Bearing Chest Rig (Goons Edition). Followers: Knight, Big Pipe.
Partisan
Roaming Solo BossHas to be expected everywhere on Lighthouse — unlike this map's other named bosses, Partisan isn't tied to any fixed spawn point. No followers.
PMC-Only Extracts
Mountain Pass
Requires a Red Rebel ice pick, Paracord, and no armor vest equipped.
Northern Checkpoint
No requirements.
Road to Military Base V-Ex
Costs 5,000 Roubles per player (fee scales with Scav karma), max 5 players, single-use. Border snipers cover the vehicle.
Southern Road
No requirements.
Co-op Extract
Side Tunnel
Requires a Scav and a PMC together. The extraction zone is in a room to the left after entering the tunnel.
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SCAV-Only Extracts
Hideout Under the Landing Stage
No requirements.
Industrial Zone Gates
No requirements.
Scav Hideout at the Grotto
No requirements.
Southern Road Landslide
No requirements.
Transits
Always available, not single-use, but only usable starting 1 minute after raid start.
| Transit | Notes |
|---|---|
| Transit to Reserve | On the road leading to the Road to Military Base V-Ex extraction. |
| Transit to Shoreline | Next to the Path to Shoreline extraction. |
| Transit to Woods | On the road leading to the Northern Checkpoint extraction. |